A Learning Curve
During my third year at university, I embarked on an enriching placement with the indie studio Blueprint Games (also known as Blueprint Digital Media). As part of a dynamic and compact team, I embraced the versatile role of a ‘floating’ Game Designer. This unique position afforded me the opportunity to delve into and contribute across multiple domains, including:
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Level Designer using Unreal Engine 4 (UE4)
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Environment Artist within UE4
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Scripter with UE4 Blueprints
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3D Modeller via Maya
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Texture Artist through Substance Painter
My tenure at Blueprint was predominantly spent as a 3D and Texture Artist for the studio’s debut horror title, Relapse, set in an abandoned mental asylum in the UK. The assets I meticulously crafted were integral props designed for close-up inspection, necessitating an exceptional level of detail to enhance the immersive experience.