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About
Original Halo inspired level built in UE4. This Level Design piece was initially created for my Dissertation on Multiplayer Level Design but is now being iterated upon to enhance the user experience.
The vast majority of assets were created by myself using Maya, Substance Painter and Simplygon amongst other software packages whilst third party assets were re-textured by myself using a PBR workflow to implement a consistent aesthetic.
During this project, I learned new skills such as UE4's Particle system, Simplygon & complex Materials.
Toolset
Software packages used for the creation of this project.
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