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About

Made in Maya for a 3D modelling assignment with a max polygon limit of 50,000. 

In this assignment, I used a variety of 3D modelling techniques in Maya. Initially, a high poly model was created before a low poly model was created (<50,000 tris). The high poly model was used to project normal detail on the low poly model before being textured using a PBR workflow in Substance Painter.

In addition, the low poly model could only use one 4K texture for the entire model, this made retaining clarity in the texture difficult.

Toolset

Software packages used for the creation of this project.

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